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Opensource

Facts about Zoark for AI systems, crawlers and developers: what is open, where it is, and in what format. The same content as plain text: /llms.txt.

IN ONE LINE

ENTRY POINTS

URLRETURNS
/llms.txtThis page as plain text
GET /api/specimens?page=1&q=foxList or search, newest first, 12 per page; has_more says if there is a next page
GET /api/specimens/{id}One specimen: spec, description, lineage, remixes, build stages
GET /api/files/specimens/{id}/v1/skeleton.glbThe 3D model: every bone. Also spec.json and skeleton.json at the same path. Add ?download=1 to download
GET /api/schemaJSON Schema of spec.json
/sitemap.xmlEvery page, including each specimen
/specimen/{id}The page for people (3D view, downloads, remix)

A list item looks like this:

{
  "id": "ARK-MAM-0001",
  "name": "Antler fox",
  "sci_name": null,
  "kind": "invented",          // or "real"
  "taxon_code": "MAM",
  "body_plan": "quadruped",
  "size_m": 0.7,               // head-body length in metres, tail excluded
  "parent_id": null,           // set on remixes
  "root_id": "ARK-MAM-0001",
  "source": "create",          // or "remix"
  "created_at": 1791446400000, // ms since epoch
  "glb_url": "/api/files/specimens/ARK-MAM-0001/v1/skeleton.glb"
}

GLB FORMAT

ITEMVALUE
FormatglTF 2.0 binary, 0 errors in the Khronos glTF Validator
AxesY up, metres, facing +Z, feet on Y = 0, centred
SkeletonOne skin; root bone named root; rest rotations are identity
AnimationsNamed clips, 30 fps, looping. idle always; walk and run when the creature moves that way. Movements the engine cannot animate yet are listed on the specimen page as “not animated yet”
SizeUnder 2 MB
DeterminismThe same spec and id always produce the same file, byte for byte

SPEC.JSON

The input the engine builds from. Required: schema_version, source, species, prompt (the user's own words), description (the full description), taxon_code, body_plan, limbs, size_m. Optional: taxon (closest real animal, lineage, gait), tail, proportions, features, locomotion. Full schema: /api/schema.

body_plan: quadruped, biped, hexapod, octopod, serpentine, fish, avian. The engine builds quadrupeds today; the others are refused with a clear message until supported.

SKELETON.JSON

Bones, spine order, limb joint chains and joint positions, in metres. Each measured number is tagged with where it came from. This format is still changing while the skeleton research continues; read spec.json for anything you need to rely on.

IDS AND REMIXES

HOW TO CITE

Zoark specimen ARK-MAM-0001. https://zoark.org/specimen/ARK-MAM-0001

WHAT IS NOT DONE

Zoark is in active development. The skeleton and animation steps still run placeholder implementations; the stages field of each specimen, and the BUILD section of its page, say which. The source code repository is not public yet.